Review Gameboy Advance Version |
Upon imediately starting the game, I noticed the first problem - the music. The music in this game is terrible. Listen to how the music sounded on the SEGA Genesis...
And now listen to it on the Gameboy Advance...
See?
But it takes more that bad music to make a bad game. That's where the gameplay comes in, as it makes sure that this game is horrendous.
Take a look at the screenshots below...
Original Version |
GBA Version |
The camera also interferes with the game. Because you are zoomed in on Sonic, it's hard to see what enemies are going to attack you next, unless you've memorized the layout.
Another thing that's terribly wrong with this version is that the physics engine is broken. First of all, it takes a while for Sonic to come to a halt. It's as if Sonic is in an ice rink...
I swear, I was not holding down left or right here... |
Just keep bouncing on Robotnik's head, and you win! |
The spin is difficult to pull off, due to how you pull it off. Anyone who's played the original Sonic would think to keep holding left or right and press down. But no, you have to LET GO of left or right and THEN press down. Sometimes I forget, and it has gotten me killed.
It's because of this that the Anniversary Mode is more playable, because in that mode, you have the Super Sonic Spin Dash. (I'll talk more about it in my Sonic 2 review.) But it still has the other problems the Original Mode has.
Finally, the last problem I have with the game is the special stage. It is WAY TOO FAST!
Wheeeee! |
This game is bad, but it is only made worse because it's a port of a once great game. Which begs the question, "did they put any effort into this game?"
Nope. It's terrible. So, for puking all over my childhood, this game gets:
2/10
Horrendous
Do NOT play this game. You will be happy you stayed away from this insult to a masterpiece.